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Garrett Blacknova
Codex Troopers
5090
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Posted - 2014.04.12 08:25:00 -
[1] - Quote
Scouts can pair Nova Knives with a Rifle or Sniper Rifle for longer-ranged encounters while retaining that CQC one-shot capability. Shotgunners don't have that option without running a Commando suit, where the cloak will be a much heavier burden on the suit's fitting capacity.
Nova Knives have some advantages over Shotguns because they hit that LITTLE bit harder, and because their hits will register full damage every time where the Shotgun frequently gets several pellets missing for reduced damage (hit detection issues notwithstanding... obviously).
Shotgun/Magsec/cloak combo is pretty nasty, but so is NK/any Rifle/cloak combo. Also, so is Sniper/SMG/cloak (when your Sniper Rifle is behaving itself).
Back to the original question though... Is the Shotgun/cloak combo being heavily abused? Kind of.
Is it being heavily USED? Definitely.
The only "abuse" of it is against unaware players though - it's their own lack of awareness being abused more than the build, which can be effectively countered by competence or coordinating with teammates.
People who try and twist the above to look like it's the same argument as tanks needing teamwork to kill are fail trolls though. A squad of 6 cloaked Shotgun Scouts trying to sneak up on a coordinated squad of 6 alert and competent players will get slaughtered by teamwork. It's not 1 vs. 6, it's 6 vs. 6 - teamwork and competence beats cloaks. Competence alone is usually enough to counter a lone cloaker if you're aware of the risks. If you're busy attacking someone else, then the cloaker comes in behind and Shotguns you, IT WASN'T THE CLOAK THAT LET HIM DO IT. It was the fact that it was 2 vs. 1, and you were outnumbered and outplayed. Without a cloak, the Scout probably would have still got behind you and shot you in the back of the head. |
Garrett Blacknova
Codex Troopers
5091
|
Posted - 2014.04.12 08:49:00 -
[2] - Quote
Nothing Certain wrote:Why do so many who like the cloak make the argument that it a lack of awareness on the victims part that allows them to be killed and the scout would have killed them without the cloak, but then scream and holler at any proposed changes to the cloak.
It's not a huge issue to me but if you are using a cloak, it is the cloak doing most of the work of being stealthy and you could never pull off your kills without it. Don't delude yourself. Clearly there were scouts before the cloak that could do this, but if you couldn't do it before you couldn't do it now and most couldn't. I like the cloak.
I think it's well-balanced as-is.
I can see cloaked players just fine.
I'm not saying I won't accept changes to certain elements of how the cloak works, but I don't think it needs a nerf so much as it needs a few broken things about it fixed. The decloak sound isn't treated as a high priority sound and often fails to play because it's overridden by gunfire and other sounds. It also needs the volume turned up a little for players other than the cloaker. There are (still) a couple of glitches allowing cloaked players to stay cloaked with their weapons drawn, and only BEGIN to decloak AFTER taking their first shot, instead of having to be partially decloaked by the time their weapon is drawn.
If the cloak does get a nerf, I hope it's an extremely small nerf. A slight - VERY slight, maybe 0.5s - increase in the time it takes to unequip the cloak and start to pull out your weapon, and maybe a reduction from 25% dampening bonus to only 10 or 15%. I'm not saying that will guaranteed make it perfectly balanced, but I don't think it's OP enough to even need a complete removal of the dampening bonus, and would rather see CCP try it with a smaller nerf in the first instance before moving on to harsher penalties to something which was already released in a pre-nerfed state.
But most important when backing this opinion up, I DON'T USE THE CLOAK. |
Garrett Blacknova
Codex Troopers
5091
|
Posted - 2014.04.12 09:31:00 -
[3] - Quote
The Eristic wrote:Only problems I have now are, one, the ability to attack while cloaked and two, the extreme inconsistency of the shimmer visibility on some maps/moods. It seems a combination of the cloak's design and lag, but decloaking needs to be *instantaneous* when a weapon is pulled out, and sometimes people are still virtually invisible regardless of movement speed. 1. Shooting while cloaked: This is a GLITCH. Not intended game mechanics. It shouldn't have bearing on a discussion about BALANCE, but yes, it is something that needs to be addressed. Firing while DECLOAKING, on the other hand, is completely different.
2. This is primarily a problem with people's TV colour settings, or with people's vision/lack of awareness. Cloaks fluctuate - for me - between being bright blue glowing when the cloaker moves on some maps and being a faint, but still clearly visible, blue shimmer while standing still on a more cloak-favouring map.
When switching to a weapon, there is an INSTANTANEOUS decloak sound, and an instantaneous BEGINNING to the decloak animation, during which the cloaker is significantly more visible than even the running cloak shimmer makes them. That SHOULD be enough, imo. If you are having trouble seeing cloakers, try looking through your TV's settings and adjusting contrast and brightness and other settings. |
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